The New River: A Journal of Digital Writing & Art, a publication of the Virginia Tech MFA in Creative Writing Program, is looking for submissions of new media (hypertext, image/video art, digital text, etc.) for its upcoming Spring 2014 issue. Founded in 1996, The New River is the oldest new media literary journal on the Internet.
The New River seeks to publish work that is interactive, innovative, and fulfills the potential of the digital screen. For the Spring issue, guest editor Josette Torres, a VT MFA alumna and manager of Virginia Tech’s Center for Digital Discourse and Culture, specifically encourages work that addresses political topics or themes.
Submissions will be accepted via email until May 1, 2014. If accepted, you will be asked to upload all files to our server so we can host it locally. For submission guidelines, please visit the journal’s website or contact the guest editor via email at firstname.lastname@example.org.
The new issue of The New River, Virginia Tech's journal of digital writing and art, was recently released.
When founded by Edward Falco with help from Len Hatfield in 1996, The New River was the first journal devoted exclusively to digital writing and art. The New River posts new issues twice a year in December and May, and is currently hosted by Virginia Tech’s Center for Digital Discourse and Culture. This issue, edited by Virginia Tech MFA in Creative Writing students Jamie Rand and Jennifer Schrauth, includes work by Brianna P. Stout, Alan Bigelow, Jayne Fenton Keane, Dirk Vis, Barry Smylie, and Christoper Joseph.
The editorial staff of The New River, the first online journal devoted exclusively to digital writing and art, is pleased to announce the release of the Fall 2012 issue.
The New River was founded by Virginia Tech English professor Ed Falco in 1996. It has consistently tested the boundaries and rules of writing in a digital age. Since 2007, the journal has been managed and edited by the students of the Virginia Tech MFA Program in Creative Writing.
“Digital literature continues to evolve in surprising ways,” Managing Editor Andy Hobin said, “and we felt privileged to work with artists from this innovative genre. Few schools in the country offer their students such an opportunity.”
This issue includes works by Alan Bigelow, Serge Bouchardon, Loss Pequeño Glazier, and Matt Mullins.
With great sadness, we wish to share the news that an inaugural member of our advisory board, Mark Poster, Ph.D. (Emeritus, University of California, Irvine), has passed away.
Mark was not only a member of our advisory board, but a friend and colleague that will be sorely missed. His relationship with the Center for Digital Discourse and Culture began even before the Center began, with his keynote at the Learning On-Line Conference in 1998, the year the Center was founded. He also keynoted Learning 2000. He contributed to the Center in many ways throughout its existence, including contributing a chapter to our 10th anniversary book.
We will miss Professor Poster.
The Center for Digital Discourse and Culture is pleased to announce the launch of SPECTRA: The ASPECT Journal. This electronic, peer-reviewed journal is edited and published by the ASPECT (Alliance of Social, Political, Ethical, and Cultural Thought) Program at Virginia Tech and hosted by the CDDC.
The Center for Digital Discourse and Culture announces the publication of the e-book that commemorates our 10th anniversary in existence.
Putting Knowledge to Work and Letting Information Play: The Center for Digital Discourse and Culture is a unique digital volume that is freely copyable, distributable, and downloadable. In it, leading authors confront questions surrounding major themes in digital academia and everyday lives.
This year, the CDDC along with several other groups at Virginia Tech sponsored Science and Technology Studies Doctoral Student Sumitra Nair at the OII SDP. Here is what she had to say about the experience:
Friday, 12 February, 2010
Torg 3100 at Virginia Tech
Prof. Zach Whalen will present:
game(text): videogames and textual aesthetics
Are videogames uniquely expressive artifacts, or are they simply new platforms for textual meaning? How do videogames mean, and in what ways are their meanings shaped by their affordances -- digital or otherwise? In this lecture, I investigate these questions by connecting one narrow vector for expression -- videogame typography -- with emerging critical conversations around the aesthetics of videogame hardware and software.
The Center for Digital Discourse and Culture is pleased to announce our Front Pages Collection, an archive of newspaper coverage of the April 16 tragedy. The hundreds of front pages posted on this site were given to the Center by a thoughtful individual in the aftermath of the shootings. Together, they capture a wide variety of responses to, and representations of, the events and aftermath of April 16 from around the world. The collection is organized by geographic location. It can be accessed at: http://april16archive.org/frontpages/
Torg 3100 @ 3pm Friday, February 20th.
will speak about:
If law's titles are to be believed, we're a decade into the "Digital
Millennium." That's meant 10 years in which weak encryption has barred
the hacking of copyright's "technical protection measures," in which
ISPs have responded to takedown notices claiming copyright infringement,
even where the use of copyrighted material was fair, but also a decade
of remixing and technologically fueled creativity. We'll examine the
state of the copyfight, through Chilling Effects, RIAA lawsuits, effects
on technical innovation, and prospects for copyright reform and